diff options
Diffstat (limited to 'src/sys/schedule.c')
-rw-r--r-- | src/sys/schedule.c | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/src/sys/schedule.c b/src/sys/schedule.c new file mode 100644 index 0000000..bde12bc --- /dev/null +++ b/src/sys/schedule.c @@ -0,0 +1,140 @@ +#include <drivers/uart.h> +#include <sys/core.h> +#include <sys/schedule.h> +#include <util/mutex.h> + +#define SYS_SCHEDULE_C +struct Scheduler scheduler = { + .tlist = { + {.prev = 0, .next = 0, .data = 0}, + {.prev = 0, .next = 0, .data = 0}, + {.prev = 0, .next = 0, .data = 0}, + {.prev = 0, .next = 0, .data = 0}, + {.prev = 0, .next = 0, .data = 0}, + {.prev = 0, .next = 0, .data = 0}, + }, + .rthread_ll = 0, +}; + +void init_scheduler(void) +{ + for(int i = 0; i < PRIORITIES; i++) { + scheduler.tlist[i].prev = &scheduler.tlist[i]; + scheduler.tlist[i].next = &scheduler.tlist[i]; + scheduler.tlist[i].data = 0; + } + scheduler.rthread_ll = 0; +} + +unsigned char stacks_table[MAX_THREADS] = {0, }; + +void* get_stack(void) +{ + for (int i = 0; i < MAX_THREADS; i++) { + if (stacks_table[i] == 0) { + stacks_table[i] = 1; + return (void*)heap_end() - STACK_SIZE*i; + } + } + return 0; +} + +static unsigned long nextpid = 3; +void add_thread(void (*thread_fxn)(void), unsigned char priority) +{ + struct Thread* thread = (struct Thread*)malloc(sizeof(struct Thread)); + // Set the program counter to the entry + thread->thread = thread_fxn; + // Get a stack frame + thread->stack = get_stack(); + thread->stack_base = thread->stack; + // Put in error state for no stack + if(thread->stack == 0) + thread->data.status = THREAD_STACK_ERROR; + else + thread->data.status = THREAD_READY; + // Doesn't wait for mutex at start + thread->data.mutex_waiting = 0; + // Set PID + thread->data.pid = nextpid++; + unsigned char p = priority; + if (p >= PRIORITIES) { + p = PRIORITIES - 1; + } + thread->data.priority = p; + push_ll(&scheduler.tlist[p], thread); +} + +struct LL* get_next_thread(void) +{ + for(unsigned long i = 0; i < PRIORITIES; i++) { + struct LL* thread_ll = scheduler.tlist[i].next; + if (thread_ll == &scheduler.tlist[i]) + continue; + do { + struct Thread* thread = thread_ll->data; + if((thread->data.status == THREAD_RUNNING) || (thread->data.status == THREAD_READY)) + return thread_ll; + thread_ll = thread_ll->next; + } while(thread_ll != &scheduler.tlist[i]); + } + return 0; +} + +unsigned long syssp = 0; +void schedule(void) +{ + struct LL* current_thread_ll = scheduler.rthread_ll; + struct LL* next_thread_ll = get_next_thread(); + if (current_thread_ll) { + if (current_thread_ll != next_thread_ll) { + // Context switch + struct Thread* current_thread = current_thread_ll->data; + struct Thread* next_thread = next_thread_ll->data; + //preserveregs(current_thread); + preservestack(current_thread); + preservepc(current_thread); + restorestack(next_thread); + //restoreregs(next_thread); + scheduler.rthread_ll = next_thread_ll; + } + } + else if (next_thread_ll) { + struct Thread* next_thread = next_thread_ll->data; + preservesysstack(&syssp); + //preservesysregs(®loc) + restorestack(next_thread); + //restoreregs(next_thread); + scheduler.rthread_ll = next_thread_ll; + } + if (scheduler.rthread_ll) { + struct Thread* rthread = scheduler.rthread_ll->data; + // Run the thread - i.e. jump to the pc + rthread->thread(); + // Remove the currently running thread after completion + remove_running_thread(); + // Schedule the next thread + schedule(); + } else { + //restoresysregs(®loc); + restoresysstack(&syssp); + } +} + +void remove_running_thread(void) +{ + if (scheduler.rthread_ll != 0) { + struct LL* ll = scheduler.rthread_ll; + if ((ll->next == ll->prev) && (ll->next == ll)) { + ll->data = 0; + } + else { + struct LL* prev = ll->prev; + struct LL* next = ll->next; + prev->next = ll->next; + next->prev = ll->prev; + free(ll); + } + scheduler.rthread_ll = 0; + } +} |